// *** LICENSE HEADER ***
// Filename: ./resourcelist.h
// This file is part of Nodewarz 0.1
// Nodewarz is a 3d OpenGL strategy game
// Copyright (C) 2007 CZestmyr
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
// *** END LICENSE HEADER ***
#ifndef _NODEWARS_RESOURCE_LIST
#define _NODEWARS_RESOURCE_LIST

#include <cfloat>
#include <GL/gl.h>
#include "game.h"
#include "engine.h"
#include "player.h"
#include "playerlist.h"
#include "node.h"
#include "resource.h"

class resource;
class game;
class playerList;
class fonts;

//Class managing all the resources
class resourceList{
    public:
        resourceList(game* par);
        ~resourceList();

        //Remove all the resources
        void Flush();

        //Add a new resource
        void AddResource(float posX, float posY, int type, float radius, int ammount);

        //Make the resources generate energies or money for the given player
        void Grow(playerList* plist, int player);

        //Draw the resources
        void Draw(bool drawAmmounts);
        //Draw the radii of all the resources
        void DrawRadii();

        //Load/unload the global resource textures
        static void LoadTextures();
        static void UnloadTextures();

        //Global resource textures
        static GLuint textureAttack;
        static GLuint textureDefence;
        static GLuint textureLives;
        static GLuint textureCredits;
        static GLuint textureTakeover;
        static GLuint textureCircle;
    private:
        //Resource linked-list
        resource* resources;

        //Pointer to the parent
        game* parent;
};

#endif
